XDEFIANT
[ Ubisoft | UI Technical Artist ]
Iām currently working as a UI Technical Artist on XDefiant, a free-to-play, first-person, arena shooter. Core responsibilities include: integrating UI logic using Node-Based Visual Scripting to implement UI in front-end game menus and HUD, animating UI to create a more engaging player experience, and creating game icons and thumbnails.
Snowdrop Game Engine
Miro/Figma
Photoshop
Illustrator
Future Season work will appear once features are live
Kill Counter
Implemented a kill counter that tracks enemy kills in a single life span. When you reach 10+ kills the UI and animation stands out more.
Hit and Kill Indicators
Implemented and animated the hit and kill indicators, which appear when players hit or kill an enemy.
Mastery
Created and implemented mastery weapon thumbnails using internal tools.
Attachments
Created and implemented weapon attachments while making layout updates to weapon screens.
Accessibility: Right-to-Left Languages
Updated existing screens to handle right-to-left languages, specifically Arabic.