XDEFIANT

[ Ubisoft | UI Technical Artist ]

Iā€™m currently working as a UI Technical Artist on XDefiant, a free-to-play, first-person, arena shooter. Core responsibilities include: integrating UI logic using Node-Based Visual Scripting to implement UI in front-end game menus and HUD, animating UI to create a more engaging player experience, and creating game icons and thumbnails.

Snowdrop Game Engine
Miro/Figma
Photoshop
Illustrator

Future Season work will appear once features are live

Kill Counter

Implemented a kill counter that tracks enemy kills in a single life span. When you reach 10+ kills the UI and animation stands out more.

Hit and Kill Indicators

Implemented and animated the hit and kill indicators, which appear when players hit or kill an enemy.

Mastery

Created and implemented mastery weapon thumbnails using internal tools.

Attachments

Created and implemented weapon attachments while making layout updates to weapon screens.

Accessibility: Right-to-Left Languages

Updated existing screens to handle right-to-left languages, specifically Arabic.